

Children and teens searching for challenges: to bed! 🙂 Don’t listen to mainstream critics searching for puzzles, actions, challenges or jump scares, still stuck to the ludic paradigm they still think games have to be like amusement parks! If you liked Gone Home, Firewatch and Edith Finch, you’ll like The Suicide of Rachel Foster. It’s an experience aimed at mature audience, at cinema lovers, at people searching for refined pleasures far from rough and blatant mainstream entertainment, it’s like sipping a glass of good vintage red wine. The Suicide of Rachel Foster faces serious contents with great realism and depth, and even in a provoking way… but I’m not talking of this for avoiding spoilers, maybe in another article. Much of the credit goes to the flawless voice acting. These indie productions always make me think what they could be with triple A budget! Sigh! Will there ever be any big company funding narrative games of this kind? Sigh! Btw developers are very good at keeping tension high with few resources and transforming poverty of production into virtue. TSORF manages great suspense, but most of times it betrays player expectations. I would have preferred some more effective dreams or visions for breaking the slow pace.
#The suicide of rachel foster jumpscares movie#
in the ballroom just like in the movie Shining.

Furnitures and items in the hotel rooms are meaningful evidences of the past and give a deep sense of nostalgia, just like in Gone Home however I would have liked to see people from the past to come to life like visions or ghosts in the empty rooms, e.g. There are no flashbacks, past events are remembered just in words.

Protagonist has no adequate reactions to disturbing events, e.g. adequate musical commentary in most unnerving scenes btw I liked the soundtrack. More generally, you can feel that the experience is not rich as it deserved to be. Don’t forget that publisher Daedalic Entertainment is going through a period of crisis. Too hasty ending, obviously a matter of short budget. The ending could be adequately justified by adding additional scenes before the last two minutes. The two last minutes are not adequately justified by the events that occurred previously. I’m saying no more for avoiding spoilers. Story is good, but not outstanding, it’s a bit forced and predictable. It seems really to be inside the Overlook Hotel in the Kubrick‘s movie! Btw no horror here, just suspense and mistery. Sense of mystery and supernatural remains high throughout the entire duration of the adventure. Overlook Hotel is the real protagonist of the adventure! Realism of the reconstruction is remarkable and atmosphere is truly enveloping thanks to the great 3D audio. The maze of dismal corridors, stairways and claustrophobic cavities will remain in my memory for a long time. An immense structure, a huge and wonderful 3D architecture divinely reconstructed with convincing graphic detail and Shining-like aesthetic. I savored the exploration of every inch of the Overlook Hotel with gusto. However it manages to keep the player nailed in front of the screen for 5 hours in a row, giving a constant and enveloping tension, continuously feeding the curiosity to go all the way. It is an experience that works by subtraction, with a minimalist, rarefied approach. More generally, ideas, situations and locations do not express all their narrative and interactive potential. Btw their interactive potential is not fully exploited. There are few exceptions, good intuitions like the mechanics of the dynamo light, the polaroid camera and the directional microphone. I liked it very much, but it doesn’t add anything that previous titles have not already done. It’s similar to Gone Home, Firewatch and What Remains of Edith Finch. It’s an experiential game, an interactive narrative virtual experience. The Suicide of Rachel Foster is the kind of game I use to promote in my Video Games & Art project.
